Pelican

3D Animation to show off Pelican Air Cases in a sleek yet gritty way.

During an internship program I was running, an intern (Joseph Susi) designed storyboards for Pelican Air Cases. From those boards, I found a suitable 3D model online, so I rigged up the components of focus and got to animating.

My goal with this project was to learn Blender (beyond learning from tutorials), learn Eevee (for fast iteration and approvals) and learn Geometry Nodes.

In this example here, the floor is an array of cubes. I used a distorted torus (or 2) to drive the Z position of the cubes. As the torus’ grew larger, the cubes shifted up and down. The distortion helped give a touch of controllable randomness to the outer edges.

The initial storyboards included some water simulations, which read well in the boards, but needed cutting from the final edit. There was just too much going on in the short moment it happened, and I couldn’t design the spray to work as intended. However, credit is where credit’s due; I did learn a lot about FLIP fluids.