A pair of Christmas videos made for WeMOV.
As we start heading into Christmas, I take time between client work to create colourful Christmas animations. Here are three that I’m proud of!
The first is a Christmas village:

My primary goal with this one was to purely focus on the colours and gradients. The secondary goal was making a quiet, peaceful Christmas village, where various employees at the company could be seen enjoying the scenery.

The second is ’12 Days of WeMOV’:

On the 11th hour, my boss called up with the thought of ’12 Days of Christmas, but about video production’. He had some friends that would record the full song, and he wanted to know what I could pull off in the tight timeframe.
I suggested having a single shot which I could fill to the brim with details. For each ‘Day of Christmas’, I’d have each element lighting up and moving. By the end, every corner of the scene would be chaotically making noise, while the camera zoomed and panned and added to the chaos.
The third is an ornament physics simulation:

Shortly before this third Christmas animation, I began learning Blender. I had 3D experience from university and my early career, so it was exciting cracking into 3D again with a fairly industry-agnostic program.
The inspiration for this animation came from zero-gravity physics simulations, where objects pop in out of no-where:

Our idea was to have various ornaments flying around and crashing in to each other. With the help of a colleague Tessa Chau, we modelled and textured various ornaments, and rendered a variety of colourful scenes.

Finally, with multiple shots rendered individually, an editor (James Birrell) assembled a cohesive and energetic final product.